Week 5: Assignment #2 Philosophy of Games in the Classroom
From a teacher’s
point of view, we can use gaming to help cultivate students’ new literacy
skills. This can be accomplished by the students playing games and also by designing
games themselves. When designing their own game, students utilize new literacy
skills by identifying a problem and by locating, evaluating and synthesizing
information. They practice developing their literacy skills as well as use ICTs
to share their creation with their classmates.
Using
games in the classroom can be a very productive tool for both the teachers and
students. Aside from promoting both literacy and new literacy skills, it can also
engage students in a way that they weren’t engaged before. When students get to
play or even design their own game their motivation level increases. In my
future classroom I plan on incorporating gaming literacy into the curriculum
for as many subjects as I can.
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